AI Insights · Timothy · October 2022
Top 5 Casual Games Performance on Unified Platform in Africa Q3 2022
In Q3 2022, the top casual games in Africa showed varied trends in downloads, revenue, and active users, with notable performances from Subway Surfers and Candy Crush Saga.
In the third quarter of 2022, the top five casual games on a unified platform in Africa exhibited diverse trends in weekly downloads, revenue, and active users. Here's a closer look at the performance of these popular titles.
Subway Surfers from SYBO Games saw a peak in weekly downloads in early August, reaching approximately 592.7K. However, by the end of September, downloads had decreased to around 398.5K. Weekly revenue for the game showed a downward trend, starting at $2.7K at the end of June and dropping to about $1.4K by the end of September. The weekly active users fluctuated but remained robust, peaking at over 5.2M in mid-September before settling at around 5.1M at the end of the quarter.
Candy Crush Saga by King maintained a strong revenue stream, with weekly revenue consistently above $210K, peaking at $236.9K in mid-September. The game’s weekly downloads showed a declining trend, starting at 170.9K in late June and falling to 185.3K by the end of September. Weekly active users for Candy Crush Saga fluctuated but remained high, with a peak of approximately 5.4M in late July.
Dirt Bike Stunt - Bike Racing from TW Games Studios experienced significant variations in weekly downloads, peaking at 342.8K in early August before declining to 74.5K by the end of September. Revenue for the game remained relatively low, with a peak of $65 in mid-July. The number of weekly active users increased steadily from 208.4K at the end of June to about 582.2K by the end of September.
8 Ball Pool by Miniclip.com showed a stable trend in weekly downloads, maintaining figures around 153K to 189K throughout the quarter. Weekly revenue fluctuated, peaking at $15.9K in mid-July and stabilizing around $11.4K by the end of September. The weekly active users saw a gradual decline from approximately 3.8M in early July to 3.1M by the end of September.
Ludo King® by Gametion demonstrated consistent weekly downloads, hovering around 150K to 196K throughout the quarter. Weekly revenue was relatively stable, peaking at $534 in mid-July. The game’s weekly active users showed some fluctuation, starting at 1.3M at the end of June and ending at a similar level of 1.3M by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.